SDEF
//
// The file declaration section
//
path models/rlaunch
//origin -18 -15 -8
origin -5 15 0
scale 1.0
rlaunch_base.sbm
rlaunch_base.tga

//
// Declare the animation types and files
//
ready1	rlaunch_ready.SAM
fire1		rlaunch_fire.SAM
idle1		rlaunch_idle1.SAM
//idle2		rlaunch_idle2.SAM
//idle3		rlaunch_idle3.SAM
putaway1	rlaunch_putaway.SAM
//
// Define model group areas
//
id 200 group weapon bone barrel 0 180 110

//
// The initialization section
//
!init:
//
// Define the aniamtion sound references
//
client aliasprefix RLaunch_

//server aliascache snd_fire "weapons/rlaunch/mix1.wav"
client aliascache snd_fire "weapons/rlaunch/new3.wav"

//client aliascache snd_fire1    "weapons/magnum/fire3.wav"
//client aliascache snd_silfire1 "weapons/magnum/silshot.wav"

//server ammoclipsize 15

//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
// server ready1 last ready
client fire1 first randomsound snd_fire 1
client fire1 first attach barrel sprites/gunblast.spr time 0.1 scale 0.8 origin 20 0 0 randomroll
// dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
client fire1 first dlight 1 0 0.1 0 0 0 400 0 1.0 0.8
server fire1 first weaponsound
server fire1 first shoot
// server putaway1 last putaway